How much does a motion capture camera cost?

26/07/2022

How much does a motion capture camera cost?

We offer motion capture systems that range in price from about $800 (iPiSoft Desktop Motion Capture system with four cameras) to the Animazoo Gypsy 7 system, priced at about $8000 to PhaseSpace systems ranging from about $34,000 (4 cameras) to the IGS-190-M system at around $75,000 to PhaseSpace systems ranging up to …

What is a motion capture camera?

Motion capture (mocap) technology is used to record movements and apply them to a 3D model. Physical mocap suits, specialty cameras, and advanced software are used to create photorealistic animations that can be used in film, sports, and even healthcare. ‍

What do you need for mocap?

Below is a quick list of software that you will need to perform the DIY Motion Capture project.

  1. iPi Recorder (free download)
  2. iPi Mocap Studio ( 1 month trail or purchase)
  3. Kinect one windows driver.
  4. Cinema 4D Studio.

Do you need a special camera for motion capture?

A very basic motion capture setup requires a depth camera, a PC, and software that is compatible with the respective camera. This might come as a surprise, but the most costly part would probably be the software if you want production level quality out of the box.

Did Happy Feet use motion capture?

Though primarily an animated film, the film does incorporate motion capture of live action humans in certain scenes. The film was simultaneously released in both conventional theatres and in IMAX 2D format.

What are the disadvantages of motion capture?

Disadvantages. Specific hardware and special software programs are required to obtain and process the data. The cost of the software, equipment and personnel required can be prohibitive for small productions.

Was motion capture used in Monsters Inc?

Turtle Talk with Crush at Epcot and the Monsters, Inc. Laugh Floor are two of the pioneering efforts in digital puppetry at Disney theme parks. These shows employ live actors who are able to see and hear the audience while having their movements and voices broadcast via motion capture and instant computer rendering.